![]() When you expand your realm and citadel far enough, you can even equip them with shields. Norse Lands makes up for this by allowing every villager to fight. First off, your barriers are much weaker since, historically, the Vikings built mainly with wood. What Norselands offers is a game that utilises Two Crown's existing formula while providing an alternate playstyle based on its Viking theme. As you might have guessed, this expansion is themed around Vikings and sees us swap the bamboo jungles of Shogun, and the blasted hellscape of Deadlands, for lush pine forests and bearded men with axes. But now we're taking a trip northwards with Kingdom Two Crowns: Norse Lands. This formula has served Two Crowns well in both its base version and its two expansions: Shogun and Deadlands. There are few tutorials in Two Crowns, so you're left to muddle through yourself-to play around with that weird monument in the forest, to work out how to get the materials to build better defences, or to find a way to get off your island. The world may seem simple but, again, it conceals hidden layers. By day you restore your realm, but by night, monsters known as the Greed come to steal everything you've worked on. As you explore the mysteries of the world with your trusty steed in tow, a relaxing soundtrack lulls you into a sense of security-farmers farm, hunters hunt, and your way of life persists.īut Two Crowns is, unsurprisingly, a game of two sides. The inherent simplicity of the side-scrolling strategy game fits the platform perfectly, as you ride the length and breadth of your realm, tapping to give gold and build yourself a worthy king or queendom. Returning players almost certainly have a biome in each of the three available save slots, so this is a bit of a puzzling misstep that will hopefully be alleviated soon.Even if they weren't originally released on the platform, some games are just made for mobile. The only really problematic thing here is that it doesn’t add a fourth save slot, despite being the fourth biome. The low-ish price helps make this more tempting, but I can see some taking issue with it. If you’re a Kingdom Two Crowns player that wants a bit of a change, Norse Lands is worth it. There are also seven new mounts, including an eight-legged horse and a cart pulled by giant cats. To help with this, you can make Berserkers if you’d like to have some bloodlust on your side. Even new recruits that haven’t been given tools yet have weapons, giving them a bit of combat efficiency which can help out.įinally, there’s a new type of Greed called the Crusher, which has a tough shell that you’ll need to break through. As the townsfolk are Norsemen, they’ll also now pitch in to help fight the greed. It’s quite handy for last-ditch efforts to prop up failing walls. Once you do so, you can pay a single coin to a giant head directly next to the shield tent, to have your shieldbearers form a wall to stand up against Greed attacks. When filling out your camp, you’ll be able to outfit your subjects with shields. I’m fairly certain the default mount has more stamina as well, although I may be mistaken. I like the aesthetic changes that Norse Lands brings to the table, even if they aren’t as overt as, say, Dead Lands. As you must have already expected, the boat becomes a longboat, complete with shields on the side. Obviously, this isn’t the only biome to have this, but it makes sense, considering. Similarly, instead of finding a stone mine on the second island to build better structures, you put together a logging camp. Your headquarters starts as a flimsy tent and becomes a longhouse in short order. Instead of the walls from the base campaign, sharp pieces of wood are left to fend off attackers. Shortly after beginning a Norse Lands campaign, I noticed the more rustic, jagged characteristics of the architecture. As such, this DLC is specifically meant for fans that want to keep playing a game they love with a slightly different coat of paint. In this case, it’s represented in the architecture, mounts, and overall aesthetic. In case it isn’t already painfully obvious, Norse Lands is inspired by the Norsemen and their myths. But, the question stands: is Kingdom Two Crowns: Norse Lands worth it? At the very least, the price helps with that. It costs $6.99 USD and is mostly comparable to the previous two, so it’s more of a “support the devs” DLC. However, don’t go thinking this is some major, transformative DLC. ![]() ![]() Now, fans have a whole new biome to dig into, as Norse Lands joins the rest of the campaigns. Dead Lands was released for free in April of last year, and that followed on from the previous free biome. It’s been a year and a half since Kingdom Two Crowns got a new biome.
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